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How to Test a Mobile Application?
At the beginning you should check the following:
There are enough devices for testing (according to the target market)
All the project procedures were agreed upon (understand that everything is ready, a development cycle, deadlines, a team was hired)
The app follows the guidelines
The app works in different environments
The app works correctly with external and internal requests
Power consumption (like an ordinary user)
Tests for automation are chosen (when enough manual ones have already been written)
A list of iPhone test cases:
Rechecking functionality where the most critical defects were previously found (regression testing)
Functionality check on correct data (current date, short names, etc.)
Checking for incorrect values (for example, empty fields, long names, setting a date on the phone in the past, etc.)
Checking the application interface for compliance with Apple (Human interface guidelines for iPhone/iPad)
App performance and interface response speed (iPhone 2g is used)
Usability tests
Test for compatibility with other iPhone applications/functionality (alarm, timer, reminders, incoming call, SMS)
Testing application settings, if they are applied correctly
Search for possible crash spots and reasons for their occurrence
Correct operation of the application when using wi-fi (including disconnection, no connection)
Checking for the correct work of the application with the iPhone memory (memory leaks)
Checking if the sound does not disappear when connecting headphones
Application behavior when iPhone goes to sleep mode
Application operation with an accelerometer (screen rotation according to the position of the iPhone, using the accelerometer function to receive data by the application)
Localization testing (supported by the app)
Verification of the correct operation of the application with the iPhone camera (if such functionality is supported), as well as the correct operation of the application with the iPod.
Quick “clicks” on interface elements (navigating through categories, navigating through records within a category)
If there is a lengthy workflow – conduct it all (like long programs in Yoga) in real time
If there is a ready-made list and a field for inputting parameters, then check the behavior when a hint from the dictionary appears in the field, and at the same time you click on an entry in the list <> hint. there may be conflicts between the hint of the iPhone and the real choice.
Content verification: adequate image size (up to 1MB) and sufficient quality. Additionally, look at iPhone4 (higher resolution) + see MobileHIG.pdf chapter 11 for image resolution requirements.
GUI: icons correspond to what they relate to (help – question mark, settings – gear, etc.), new windows smoothly open on the right, there is a loading icon if a long process occurs)
The presence of the Game Over screen and the correct links on it – for game projects
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Multiplayer Games
the correctness of the connection of players (for example, writing off the balance only after connecting)
Paid content: prices match the content, purchases of 2 types (restorable and non-restorable (credits)) – testing the restoring purchases linked to the account (reinstallation/update/another device); there must be a choice from the current progress and saved in the account.
Advertising: must not overlap elements, must have an available close button (And if the button has not yet appeared, then the countdown before that).
Globalization: everything that is needed changes and it happens correctly. Protection from taking advantage of date and time manipulation.